Completed native milestone record
Research / presentation application. The Unreal game is in development, not a finished release. Native milestone results below are preserved dated project records, not a new playtest. Historical classifications remain explicit; unresolved research is not verified history.
Source: Docs/AI_HANDOFF.md
# ADWA AI HANDOFF Updated: 2026-09-27 Milestone: P7 — AUDIO, ATMOSPHERE & NEGARIT FOUNDATION Status: COMPLETE ## Last successful state P1 through P6 remain complete. P7 passes Development builds, 36/36 automation, real and packaged audio-device harnesses, 1,000-event and 100-zone stress, P1/P4/P5/P6 regressions, packaging, and five comparable performance modes. ## Work completed - Added stable-ID, asset-independent authored definitions, runtime events, listener state, cultural metadata, world propagation, zone/daypart state, bounded history, checkpoint/reset, and category mute/solo controls. - Added quiet neutral procedural wind plus technical footstep/surface, horse/mounted, camp-life, combat/danger, interaction, and mission hooks. - Added a silent `RESEARCH_REQUIRED` / `UNASSIGNED` Negarit event with abstract in-range NPC response and strict provenance/approval activation gate. - Documented corrected Negarit terminology, Shelela deferral, voice/language prohibition, and historical/cultural replacement boundaries. No cultural recording, fake language, final music, or P8 system was added. ## Validation performed - Development Editor and standalone Development builds: PASS. - Full ADWA automation: PASS, 36/36. - Runtime and packaged P7 harnesses: PASS; WASAPI playback, camp/route zones, one loop, daypart/checkpoint, silent Negarit metadata, no fallback. - Stress: PASS; 1,000 mixed events and 100 zone transitions with bounded state. - P1 mission, P4 combat, P5 populated camp, and P6 mounted traversal: PASS. - BuildCookRun build/cook/pak/IoStore/stage/archive: PASS. - Five 1280×720 DX11/SM5 samples: 51.76–52.49 FPS, 19.05–19.32 ms average, 1906.14–1923.65 MB, one active loop. ## Current blocker None. ## Files changed P7 audio implementation and tests; player/world/input/project integration; architecture, audio, game-design, cultural-audio policy, changelog, milestone, operating-policy, and handoff records. ## Git P7 implementation and completion documentation are committed logically. Generated Unreal output remains ignored. Worktree is clean at handoff. ## Decisions needed from project lead None for P7. Authentic Negarit, Shelela, language, performance, instrument, environment, horse, combat, work/craft, ceremonial, or music assets require the documented research, review, performer, context, provenance, and rights gates. ## Recommended next action Stop at completed P7 and await explicit authorization. Do not begin P8. Founder review remains deferred until representative terrain, lighting, visible atmosphere, animation, and researched presentation are present. ## Canonical catalog presentation — 2026-10-05 Added a separate, dependency-free read-only research presentation under web/ with routes for the existing design bible, research ledger, architecture and dated milestone record. Browser navigation, four-page build, syntax lint and two presentation tests pass. Unreal source, founding material and P7/P8 boundary are unchanged; no new historical or cultural representation was invented. Local launch is [local validation endpoint]. Production identity/release review remains pending. Details: web/README.md and ../../docs/PRODUCT-CATALOG-AUDIT.md.